In this post I will document my journey to the final project. Here are the posts for my crits.
For all my crits, my scores were all pass. As much as it was just a pass, at least I didn't fail in the end, and somehow ended up with the green light to continue on...
This post is image heavy so I'll just add short captions under the pictures.
CRIT 1: Inspiration + context draft + storyboard + activities
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| Inspiration: Takashi Kobayashi treehouse. A simple house but exudes the inspiration behind the beehive. My design language was cubic with a clustered form. |
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| Ideation sketch for my context. Scrapped as it was too direct, but I refined some ideas from here. |
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| My storyboard. It was just the rough penciling during the crit, but here is the inked version. |
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| Contextual study: flora & fauna. Context is a quartz ridge with dipterocarp trees and tropical flora/fauna. |
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| Activities I: Calisthenics (pull ups) and bouldering (rock climbing at a shorter height.) I chose these activities as it helps build muscle mass and stamina. |
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| Activities II: Trampolining and running wheel. These activities increase agility, flexibility, stamina and are really fun! |
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| Aerial view of my context |
Verdict: PASS
This was my first pin up crit and I didn't really know what to expect. I didn't really produce enough documentation either but the following tutorial, we had another mock pin up and managed to improve. From this point on, I made sure to provide the documentation needed, and never came empty handed in any of the criteria. The challenge was the increasing workload however.
CRIT 2: First mock up + context + drawings
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| Section (diagonal) |
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| Perspective views of my first draft |
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| Elevation view |
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| Design language analysis |
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| Initial floor plan |
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| Section view of context |
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| Draft I |
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| Draft I perspective view |
Verdict: PASS
For this, the problem was exploration of form. I had to figure out a way to make it look more dynamic and reflect the theme. Other suggestions was to add more openings and make the activities more visible in the interior.
CRIT 3: Final mock up + context
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| Final mock up of my model |
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| View from above into the interior. |
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| Finished context |
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| Another angle of the context model. |
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| Plan view of context and model |
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| How it looks like in real life |
Verdict: PASS
For this crit, I made the exterior more cubic with the openings. For the section views, I made the running wheel bigger and the wall a triangle shape to give it a look like abstract art. After this step, there was no more time to explore on form and work on the final layout, orthographic drawings and model. (Though I wished we had more time to do so with more guidance as some times I felt like I was shooting in the dark, but being independent is good)