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Tuesday, July 26, 2016

PROJECT 3: SUPER LAIR (Crit 1/2/3)

In this post I will document my journey to the final project. Here are the posts for my crits.

For all my crits, my scores were all pass. As much as it was just a pass, at least I didn't fail in the end, and somehow ended up with the green light to continue on...

This post is image heavy so I'll just add short captions under the pictures.

CRIT 1: Inspiration + context draft + storyboard + activities

Inspiration: Takashi Kobayashi treehouse. A simple house but exudes the inspiration behind the beehive. My design language was cubic with a clustered form.

Ideation sketch for my context. Scrapped as it was too direct, but I refined some ideas from here.

My storyboard. It was just the rough penciling during the crit, but here is the inked version.

Contextual study: flora & fauna. Context is a quartz ridge with dipterocarp trees and tropical flora/fauna.

Activities I: Calisthenics (pull ups) and bouldering (rock climbing at a shorter height.) I chose these activities as it helps build muscle mass and stamina.

Activities II: Trampolining and running wheel. These activities increase agility, flexibility, stamina and are really fun!

Aerial view of my context

Verdict: PASS
This was my first pin up crit and I didn't really know what to expect. I didn't really produce enough documentation either but the following tutorial, we had another mock pin up and managed to improve. From this point on, I made sure to provide the documentation needed, and never came empty handed in any of the criteria. The challenge was the increasing workload however.


CRIT 2: First mock up + context + drawings

Section (diagonal)

Perspective views of my first draft

Elevation view





Design language analysis

Initial floor plan

Section view of context

Draft I

Draft I perspective view
Verdict: PASS
For this, the problem was exploration of form. I had to figure out a way to make it look more dynamic and reflect the theme. Other suggestions was to add more openings and make the activities more visible in the interior.

CRIT 3: Final mock up + context

Final mock up of my model

View from above into the interior.

Finished context

Another angle of the context model.

Plan view of context and model

How it looks like in real life

Verdict: PASS
For this crit, I made the exterior more cubic with the openings. For the section views, I made the running wheel bigger and the wall a triangle shape to give it a look like abstract art. After this step, there was no more time to explore on form and work on the final layout, orthographic drawings and model. (Though I wished we had more time to do so with more guidance as some times I felt like I was shooting in the dark, but being independent is good)








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